

Profiler: Added message indicating that Profiler Modules need to be activated to profile. Prefabs: Fixed an issue with applying prefab override from a scene where the MonoBehaviour lives in a namespace and has FormerlySerializeAs on the fields. The bad prefabs are now patched during load. Prefabs: Fixed an issue where editor entering infinite loop on certain bad prefabs. MacOS: IME works in both editor and player is the proper location. IOS: Fixed Unity Remote errors when using iPhone XR/XS/XS Max and above. IOS: Fixed an issue with profiler support for iPhone XR/XS/XS Max and above. Graphics: Fixed an issue that can cause increased draw call count when using static batching. Graphics: Fixed an issue loading shaders from a 2017.4 authored asset bundle into more recent Unity versions.

Graphics: Fixed a crash in SkinnedMeshRenderer: make sure the cached mesh is valid before using it. Graphics: Avoid rebinding the texture and polute state if the texture target is unknown. ĪI: Fixed a path-finding bug in which floating point errors would cause agents to take potentially large, spurious detours.Īndroid: Fixed a crash during shutdown when starting a Java thread with a C# thread.Īndroid: Fixed activity pause timeout warnings.Īsset Import: Added AssetDatabase.DisallowAutoRefresh and AssetDatabase.AllowAutoRefresh to the C# API.Īsset Pipeline: Fixed an issue where AssetBundle Recompression not verifying the CRC of bundle contents when requested.Īsset Pipeline: Optimised copying an asset, so that a refresh of the asset database is not triggered.Įditor: Fixed a crash when calling MonoImporter.GetExecutionOrder(null).
#Curso neplan 2018 android#
These settings have to be changed or a signed Android NDK (r16b) will be needed to build Android. MacOS: If the Android Tools are not installed through the Hub, macOS 10.15 (Catalina) default security settings will prevent the Android NDK binaries being executed. Profiling: Performance decrease in EditorOverhead using Deep Profile Profiling: Editor crashes when loading profiler file with memcpy stacktrace Package Manager: Immutable packages altered by the API Updater are reverted to their original state when packages are resolved, which can lead to slower import performance in that context.

MacOS: Errors in console on changing editor visualization mode to realtime GI if there is a particle system in scene. Release notes Known Issues in 2018.4.20f1Īnimation: Animator.Update CPU time spikes when multiple animations are playing
